Computer games have potential for great damage when they're touted as an "equal field for experience". They're not. They're virtual. Nothing more, nothing less. Kids who can't play football- well, they don't play football. They do other things that football players don't, or can't. But they're not athletes because they're great at XBox. They're just good at video games, & that's not an equalized experience. The sense experience of such an activity, is all but absent- save for a few developments on the technological horizon that goes to great lengths to mimic these sensual relations. These games certainly have a form that is no more spontaneous than any peewee football game.
Moderation is essential in gaming, particularly for children. This argument concerns time, not content. The difference between computer games & the Coney Island ferris wheel is that three & a half minutes later, someone tells you to get the hell off the ride. Off you go to eat actual popcorn, walk along the actual coast & smell the actual sea. With few exceptions, more screen time = less physical activity. This plays a large part in an American childhood obesity & depression epidemics that we'll pay for as a culture later. So selling the snake oil of virtual equalization to children IS dangerous.
- Frank Sherlock